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comments
( 25 )
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15/07/08 20:04 #1
Maexle
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#1
gg
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15/07/08 20:08 #2
TheKlotz
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drop lt plz
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15/07/08 20:16 #3
MYM. Grubby
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Good change, glad WC3L is picking up on new maps. AI is unique and MV is already used by 2 diff tournaments and quite likeable. Wonder how 9 maps as opposed to 7 will work out. An experiment.
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15/07/08 20:19 #4
mymF Kaefer
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remove lt now
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15/07/08 20:27 #5
 nWo PovaL
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LT,TR out .
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15/07/08 20:28 #6
neXt Gerila
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MV to replace LT
Tidewater Glades to replace TM (same ud/elf racial advantage)
RotS to replace TR (Ne >>> orc, Hu close pos, Ud > Ne close pos advantage)
And maybe Centaur Grove instead of GW? : <
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15/07/08 21:21 #7
sBRN
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i think MV is a good choice, but Ai seems to imba...only nightelf-mirrors or nightelf vs. Ud and human no chance with 1.22
not that good
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15/07/08 21:41 #8
 LoOpiNg
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i expected like more changes instead of just adding one map.. and wc3l is the only league/tournament using ancient isles?
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15/07/08 22:49 #9
pr0playz0r
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Omg mv... hi the second lt?
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15/07/08 22:55 #10
Doso
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Tidewater Glades hasn't been added as Lighting Shield drops on it a lot and the Merc camp got abused in PGL quite often. Centaur Grove has mercs with Healing Wards and doesn't seem to be a very good map overall. RtS has "strange" creeps all around.
Pretty much all ESL WC3 Pro-Tournaments will be using this mappool for one season.
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16/07/08 01:10 #11
MsY Ashura
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well..it's a step..now you just have to remove these old maps so we still dont see them over and over and over. =(
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16/07/08 02:50 #12
eGe SteeJanS
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Fucking remove LT already.
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16/07/08 08:54 #13
Tsuioku
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Awesome! :) I like watching games on new maps, and I think MV will enable some new strategies to be played.
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16/07/08 09:17 #14
WW_ Asmodean
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well done !
gg gl hf all in wc3l xiv
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16/07/08 11:02 #15
nKa The_Green_One
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dont fuck with lt -_-
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16/07/08 11:28 #16
w4sp RaiN
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Will the new maps be used in other leagues? Like EAS or PL?
Furthermore i think the changes are ok - because MV is a new Orc/Human map and AI seems to be the new hope for all UD´s out there.
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16/07/08 12:40 #17
ag3nt
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remove gw & lt -.-
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16/07/08 14:34 #18
N3wC timyqu
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#6
"Tidewater Glades to replace TM (same ud/elf racial advantage)" (as lt)
This is wrong.
UDs / NEs have to remove LT vs ORC/HU.
The other way round, Hu/Orc do not always remove TM.
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16/07/08 15:58 #19
xylol
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#10:
"After that we may remove some maps based on the player's 'map-usage'."
How? The map that gets vetoed the most gets removed? The map that gets picked least although it wasn't vetoed? What will be the criteria?
"RtS has "strange" creeps all around."
Are you talking about the bandit lord with devine shield and chaos damage? Well to me new creeps are something good. Who wants the same gnolls/trolls/ogres on every spot?
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16/07/08 16:55 #20
Maexle
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i do ^^
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16/07/08 20:24 #21
mC tradacee
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good changes!
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17/07/08 07:00 #22
 Highland3r
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remove LT...
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17/07/08 13:57 #23
UGA esel
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plz remove Turtle Rock
Twisted Meadows Gnoll Wood
can't see same shit over and over again.
MORE NEW MAPS PLZZZZZZZZZZZZZZZZZZZZ
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19/07/08 07:18 #24
xlo HenL
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LT should really be retired..
Adding new maps is great, but I'm not sure I like MV, oh well.
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21/07/08 12:25 #25
bartosch
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fiannly some changes :) noo keep tr lt
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